Movelist Summary:

Quite a bit of frame changes and behaviorial adjustments on moves on hit/block and moves that can be transitioned into EX
Lots of new moves and throws have been added to Eliza's movelist: expect to see a lot of Lili moves and throws along with some throws that emphasize her
powers.
For throws she has: Ancient Ogre's, Lili's (a lot), Lee's, Reina's, Katarina's, Zafina's, and Anna's
Some of these throws can be done on airborne opponents and some on backturned airborne opponents.

For overall new moves it follows a similar pattern:
Angel's moves
Lili's moves (I gave her some T8 moves)
Sebastian
Old Eliza moves from Tekken Revolution
Kazumi's moves
True Devil Kazuya's moves
Nina
Unknown

I prettied up some of her moves with her VFX (It may or may not look weird on other characters when you use this moveset on them)
Some of VFX has been put on some of her new throws and moves as well.

This Eliza is pretty much a boss character and is extremely broken as you will find out later on in detail
Even with some nerfs that I applied as an update from the last moveset I made on her, the abundance of new stuff she has is so broken it's funny.
For those who like CPU battle I do not know if the CPU will try to use everything that I implemented but you should still feel a difference.

She has EX throws with excellent normal throw game, safe cancel extenstions, oppressive pokes and frames, godlike combos, buffed dive kicks,
and a full meter parry. If you like Eliza I think you'll enjoy this.

I changed the KO time for funsies :P
I gave her a gimmick move that self harms her for funsies as well. Still a strong move though.

She now has some moves that can be cancelled into the EX version during the start-up to make it safe and to access a different property of the move
Some of these can be used as a combo extender.

New winposes have been added for those who care (credits to Pezpirate for his fantastic animations)

Bug Fixes:

The annoying floor break bug has been fixed, you can now combo as normal
QCB3 (on airborne Opponent): Reaction has been fixed, they will now get up as normal if you miss the follow-up

Movelist Details & Changes:

New Moves:

1+4 (Lili F4): 27 damage, -6 on block, knockdown on hit, CH launch
1+4~b < Press or Hold Back during startup animation > (requires 250 meter): neutral on block, 30 damage
2+3 (Lili db3): 25 damage, -5 on block, knockdown on hit, punch parries, tailspins on CH and airborne.
f2+3 (Sebastian QCF3): -9 on block, +2 on hit, 15 damage.
f2+3 3+4 (Sebastian QCF3 3+4): -16 on block (deceptively safe though), 20 damage, high combo float, knockdown on hit
f2+3 f3+4 (requires 250 meter): -5 on block, 25 damage, launches on hit
ff2+3 (Angel f3+4): -8 on block, 44 damage, first hit on airborne opponent has unique reaction.
b2+3 (Lili QCF3+4): +2 on block, +26 on hit with wall stagger reaction, 30 damage, tailspins
b2+3 f3+4 (during 2nd hit): can transition into EX MoonGlide
b1+4 (Lili UB3+4): -10 on block forces crouch, transitions into throw on hit.
b3+4 (Lili b3+4): +1 on block forces crouch, 26 damage, ground spikes into +6, +13 on hit if first move whiffs and second hit connects
b3+4 3: -9 on block, has QCB3 airborne reaction, 21 damage if first hit of b3+4 whiffs (also launches)
b3+4 3 4: -27 on block, 21 damage knockdown
db1+3 (on grounded opponent) (Tekken Revolution Eliza Stomp): 30 damage on standing opponent 24 on grounded, -25 on block
db1+3~f (on grounded opponent) <Hold or Press Forward during startup animation >:  EX version, 28 damage leads into stun for more damage for follow-ups, Crouching during opponent death during stun allows for special bm effect.
db2+4 (Nina FF4): Clean Hit; -5 on block forces crouch, knocks opponent down, 31 damage, CH launch
db2+4: Shallow Hit; -4 on block doesn't force crouch, 21 damage, forces crouch on hit, CH launch
db2+4: Player Stun on miss With Gimmick Options; 25 self damage
during db2+4 Player Stun: can press db2+4, d2+4, or df2+4 to repeat the stun for more damage with db2+4 doing the most damage (40), df2+4 does 20, d2+4 does 30. This can loop into itself
during db2+4 Player Stun: pressing 2+4 leads into critical stun that does 35 damage, pressing df2+4 or db2+4 does a variation of it, pressing d2+4 goes back to the light stun above.
FFn4 (Lili FF4): 30 damage, +4 on hit, -17 on block, +12 on CH with changed reaction,
FFn4 QCB3 (requires 250 meter): Can cancel into dive kick, same bug with b1qcb1 persists here where it'll keep doing it once you do the first cancel.
FFn3+4 (Lili UF4): 18 damage, -11 on block forces crouch, +1 on hit
FFn3+4 b: can transition into back turned, this makes the frames on hit +4 and -8 on block
FFn3+4 3: -11 on block, 20 damage, CH stun, wallbounce reaction on normal hit
b1+3 (Requires 1 bar of meter): EX combo extender, causes stun on airborne opponent, 15 damage, puts opponent back into standing status.
b2+4: Oblivion; (Requires Full bar of meter), Parries anything before & after it comes out, 40 damage 
SS3 (Sidestep) (Lili SS3): -11 on block, 20 damage knockdown, can cancel into Dark Wave if you do the respective cancel
SS2+3 (Angel FF3): -18 on hit, -27 on block, 16 damage, can be cancelled by pressing UF into jump, quickly pressing other directions after UF will put you back into standing
SS2+3 4: 20 damage, -15 on block, bounds on hit
SS3+4 (Lili third hit of 323): +13 or higher depending on which frame it connects on block, wallbounce on hit, wallstaggers on block at the wall, 20 damage.
If Ki-charged, bb23: Dark Sword; 36 damage (1st hit), 25 damage (2nd hit), unique effects added.
MoonGlide Additions (Applies to EX Version too):

MoonGlide 3+4: Does Eliza's b2+3 from neutral
MoonGlide d3: Does Eliza's ws3, higher vertical float on airborne opponent
During d3 hit: can press 3+4 or 3 to do Kazumi's F3+4 stance; Pressing 3 pushes Eliza more forward, Pressing 3+4 covers the default distance.
During d3 hit 3+4 or 3 <Can press 3+4>: Does Kazumi's 3+4 from F3+4 stance, Has a very high vertical float on airborne opponent, Eliza cd1 airborne reaction
MoonGlide 2+4 (Lili Right Side Throw): +1 for wakeup, 43 damage
MoonGlide 1+3 (Ancient Ogre 1+3 Choke): 50 damage
MoonGlide d2+4 (Lili df1+2 throw): Crouch Throw +1 for wakeup, 40 damage. Does Ancient Ogre's Choke grab on airborne opponent for scaled damage.
MoonGlide d1+3 (Lee Right Side Throw): Crouch Throw +1 for wakeup, 75 damage. Does Lili's df1+2 throw on airborne opponent for scaled damage.
MoonGlide (upon low attack): Parries Low attacks (punches and kicks) into ws3

Throws:

f2+4 (Lili 2+4 Throw): +2 for wakeup, 40 damage
f1+3 (Lili 1+3 Throw): +5 for wakeup, 40 damage
2+4~d <Press or Hold Down during startup animation> EX Grab (Requires 150 meter): (Zafina's Left Side Throw), i11-14 startup +8 for wakeup, 45 damage
1+3~d <Press or Hold Down during startup animation> EX Grab (Requires 150 meter): (Anna's 1+3 Throw), i11-14 startup, 50 damage
df1+2~d <Press or Hold Down during startup animation> EX Grab (Requires 150 meter): (Katarina's Side Throw) i10-12 startup, 40 damage
d2+4 (Lili 2+4 Throw): Crouch Throw, 65 damage
d1+3 (Lee Right Side Throw): Crouch Throw, +1 for wakeup, 75 damage
df2+4 (Reina 2+4 Throw): +3 for wakeup, 45 damage
df1+2 Back Throw (Reina Back Throw): +5 for wakeup, 80 damage, can be done on backturned airborne opponent
df1+2 Wall Throw (Lili's Wall Throw): +6 for wakeup, does higher scaled damage
f1+3 Back Throw (Ancient Ogre Back Throw): 70 damage, can be done on backturned airborne opponent

Backturned Moves:
d1+4 (T8 Lili BT d4): i14, +5 on hit, 14 damage
3+4 (BT Lili 3+4): -6 on block forces crouch, +6 on hit forces crouch, 21 damage, CH launch.

Full Crouched Moves:

FCdf1 (TR Eliza ws1): i13-14, -2 on block, +2 on hit, 11 damage
FCdf1,4 (TR Eliza df4): i15, -6 on block, +5 on hit, 15 damage
FCdf1,4,3 (TR Eliza uf3): i19, -16 on block, 27 damage knockdown
FCdf1,3+4: EX Move & version of FCdf1,4, Requires 250 meter, changed reaction on hit leaving the third hit of FCdf1,3+4,4 guaranteed.
FCdf3 (TR Eliza df3): Homing, i20-21, +1 on hit, -5 on block, damage
FCdf3+4 (TR Eliza db3): i21, 21 damage, +5 knockdown, -16 on block

During Airborne Status:
3+4 (requires 250 meter): Devil Kazuya's airborne cancel, gets you out of juggles
b3+4 (requires 250 meter): TR Eliza's UB dash back, gets you out of juggles

Neutral Moves:
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

1 Jab: i9, +5 on hit, +2 on block, +9 on CH.
123: 3rd hit -14, 26 damage
124: 3rd hit is -2, 22 damage
1b1: Natural on hit, +8, goes into b124 string, -3 on block.
3: +9 on hit, -7 on block.
4: -1 on block, 23 damage.
1+2: -13 on block, 30 damage, wallbounce hit reaction.
1+2~f < Press or Hold Forward during startup animation (Requires 250 meter): -3 on block.
3+4: i29-30, can be cancelled by holding d before hit connects.
3+4+2: Taunt, gives Ki-charge effect now.


UF, F, & DF Input Moves (Standard Adjusted Eliza Moves):
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

F3: 18 damage, can transition into MoonGlide by pressing F4 when the move connects.
F1+2: i22, 24 damage, changed reaction on CH, changed block reaction, updated pushback from last moveset; less pushback on block, increased pushback on opponent on CH reaction.
DF1: i12, 14 damage, 0 on block, +6 on hit.
DF12: 2nd hit changed reaction on CH
DF2: i14-15, 15 damage
DF21: New extenstion (2nd hit of 31), i23-24, has VFX, launches on CH, -6 on block, +10 on hit, natural combo.
DF3: 34 damage.
DF4: +6 on hit, -5 on block.

UB, B, & DB Input Moves (Standard Adjusted Eliza Moves):
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

B1: +8 on hit, -3 on block, 16 damage
B1QCB1: New extenstion (goes into QCB1): there is a bug where once you do the move, it'll keep coming out after you press B1 even if you don't want it.
B12: 2nd hit, -12 on block, increased the input window for doing the move so it's CH confirmable, 24 damage.
B124: 3rd hit, 24 damage, nerfed to -14, can be cancelled into EX moonglide by holding F (requires 250 meter).
B23: 2nd hit, 20 damage, +6 on hit, -6 on block.
B3: i15 now, applied new VFX effect, 21 damage, +6 on hit, -9 on block
B31: 2nd hit, 25 damage
B34: 2nd hit, 27 damage
B4: 24 damage
B1+2: i24-27, changed reaction on 2nd hit on CH (launches) if 1st hit whiffs
db1 (and d1): i9 now, +7 on hit, -4 on block
db2 (and d2): 10 damage, changed reaction on normal hit (ws2 reaction).
db4 (d4, FC db & d4): i17-18 now, changed reaction on normal hit, +8 on hit, can be cancelled into EX MoonGlide by holding F (Requires 1 bar of meter), 25 damage.
db1+2: i45-46 now, 50 damage, changed reaction on airborne opponent; gives follow-ups, recovers 9f faster on hit allowing for follow-ups, changed reaction on CH (launches)

D Input Moves (Standard Adjusted Eliza Moves):
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

D1+2: Faster Startup, Recovers more meter and self heals.

FF Input Moves (Standard Adjusted Eliza Moves):
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

FF2: 26 damage, changed reaction on normal hit +28, -4 on block, changed reaction on CH (launch)
FF1+2 D2+4 or D1+3: New crouch grab extenstion, a new crouch throw attempt can be now made to catch crouching opponents.
FF3: 18 damage
FF33: 2nd hit, 28 damage

WR -While Running- Input Moves (Standard Adjusted Eliza Moves):
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

WR1: i16-18 startup, +9 on block.

MoonGlide Moves (Standard Adjusted Eliza Moves)
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

MoonGlide 1: i9, +5 on hit, -1 on block, 13 damage.
MoonGlide 12: 14 damage
MoonGlide 121+2: -10 on block, 28 damage, CH stun (same reaction as f1+2 CH)
MoonGlide 12f4: New Transition into EX MoonGlide
MoonGlide 123+4: 3rd hit is the EX version of the new move 1+4
MoonGlide 4: 20 damage.

EX MoonGlide Moves (Standard Adjusted Eliza Moves)
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

EX MoonGlide 2: 29 damage, wallbounce on hit now, +10 on block
EX MoonGlide 1+2: i34-35, 75 damage, faster recovery

Throws (Standard Adjusted Eliza Throws):
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

1+3: +15 for wakeup, recovers more health for Eliza, 50 damage.
2+4: +5 for wakeup, 50 damage.
1+2: +8 for wakeup, 60 damage.
1+3 (or 2+4) side throw: +3 for wakeup, 60 damage
1+3 (or 2+4) Back Throw: +30 for wakeup, 130 damage
F2+4 Back Throw: +30 for wakeup, 130 damage, Extended KO Reaction on Death

QCB -Quarter Circle Back- Moves (Standard Adjusted Eliza Moves)
*If a move is not listed here, then it is either a new/added move or it hasn't been changed*

QCB1: -4 on block, 25 damage
QCB2: +5 on block, +10 on hit, faster recovery, 27 damage
QCB3: 32 damage, changed reaction on airborne hit, forces crouch on block, more tracking.
QCB4: 20 damage, changed reaction on crouched opponent.
QCB1+2: -1 on block, 48 damage
QCB3+4: 35 damage, -3 on block

Cinematics:

Rage Art: You have to press Rage Art button since b3+4 has been replaced, Unblockable, 107 damage + health scaling
Low Parry: Has a new zoom in effect
Holding 2 Winpose: Features Opponent (Freecam)
Holding 3 Winpose: Features Opponent (Freecam)
Holding 4 Winpose: pezpirate animation, princess carry
Holding 3+4 Winpose: Deadly Choke (DVJ 2 winpose) does damage to opponent with special effects
Holding 1+2 Winpose: Choke (DVJ 2 winpose) does not do damage
Holding 1+3 Winpose: TR Winpose; Features Opponent

Thanks for downloading this mod!
Enjoy!
